Tag Archives: stillmanors

the legend of stillmanors – part 6

Summer, 251

We’re STILL digging through this aquifer, and have lost one miner to the project so far. This is actually the first dwarf I’ve lost to construction-related idiocy since v40d.

… And naturally, the first thing I do this season is trap two dwarves in the same hole where their buddy drowned. At least the pump is keeping them dry…

15th of Hematite

Finally rescued the poor guys. Plaitdoor’s clothes were floating around down there and had obstructed construction. They have since been cleaned up, and work on the aquifer can resume as planned now.

I also think that since we have so much extra carpentry potential, it’s time to build a second ring of walls…

16th of Hematite

The human caravan has arrived. It’s time to haul some trinkets to the depot for trade.
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Cloisterracks has had a son, and has named him Toeorbs. Last year’s babies have gone too long without being formally named 😛 They are Coalblushed and Dustycastles.
Continue reading the legend of stillmanors – part 6

the legend of stillmanors – part 5

Spring, 251

I have 91 drinkables and 59 unbrewed brewables. This is the sort of nonsense up with which I will not put. I have 15 empty barrels lying around… so I think the drink problem is the result of disorganized storage.

Into the large storeroom behind the kitchen, I am going to make two new food stockpiles: one exclusively for drinks, and one exclusively for uncooked meals. The old food stockpile is being rebranded to only store prepared meals. Additionally, the room behind the farm will now be dedicated seed storage.
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Continue reading the legend of stillmanors – part 5

the legend of stillmanors – part 4

Winter, 250

So… I think the aquifer dig may be hosed. I’m going to have to be more careful next time. Thankfully, I’ll be able to use part of the tunnel I already dug – just don’t think I can salvage the whole thing.

But first, we’ve got two birds who’ve spent the majority of last season locked in boxes when they could have been laying eggs for me – finally unpacked and re-reassigned to the nesting pasture.

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The new pasture is set up and a large fence is being built around the entirety of the area. I’ve put two farmer’s workshops and the butcher’s shop between the poultry and livestock. Just need to wait for things to grow up a bit more (early next year) before we can start meat industry in earnest.
Continue reading the legend of stillmanors – part 4

the legend of stillmanors – part 3

Autumn, 250

We’re still working to dig through the aquifer – but we’ve got a carpentry backlog problem. There are seven dwarves sitting idle in large part because all of the woodworking tasks are blocked on one guy.

So first priority this season is to solve that. Three dwarves were already assigned to carpentry duties, but a new workshop needs to be created – and I believe a number of “training” axes need to come along with it so more than one person can actually gather lumber.

We also probably want to make a trade depot – there will be visitors soon onto whom we can foist our shiny baubles.

14th of Limestone

ARGH!

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Lack of an unbusy architect prevented the trade depot from being built in time, and we may have missed out on trade this season 🙁
Continue reading the legend of stillmanors – part 3

the legend of stillmanors – part 2

Summer, 250

Coming into this season, our todo list is fairly short:

  • Fence in the pasture
  • Break through the aquifer layer

For the fencing project, I am going to cut down a few more trees (all of them next to the pasture) and then enlist the aid of several of our less active citizens for wall building duty. This includes both miners and the clerk, I think.

And while I’m designating 3 new novice carpenters… I need to make the carpentry shop exclusive to our skilled worker so they don’t clutter it with junk.

10th of Hematite.

The fence is almost built. This is working out much better than I had anticipated. I think I really like the new tree mechanics.

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Continue reading the legend of stillmanors – part 2

the legend of stillmanors – part 1

Spring, 250

A quick investigation of our initial embark shows that it is very monotonous. There are only 2 z-layers visible from the surface. The upper layer is a weird sort of place, which is absolutely covered in trees, small ponds, and evidence of bugs. Lots and lots of bugs.

All of those gemstone looking things adjacent to our embark are brown recluse webs. And I’m seeing a lot of anthills. No immediate evidence of their inhabitants, but I’m not looking forward to meeting them.

In the NE corner of the zone is a sandy beach – I am thinking that I probably want to dig in there. No sense in sticking around up on top of the grass where the spiders will get me. I’ll take my chances with sharks or something.

Plus, we can always try to build some sort of whale drowning machine if the opportunity presents itself.

The initial dig is going to be quick with the floor being made entirely of clay. I think that we will want to drain one of the nearby ponds to make our first farm – I fully expect all of these little ponds to dry up come summer and want to be ready before that happens.

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Continue reading the legend of stillmanors – part 1