Tag Archives: let’s play

the legend of stillmanors – part 9

Spring, 252

The instant spring hits, our carpenters finished another segment of the aquifer wall. So progress really is happening down there. Ugly, ugly progress.

Aquifer. Must. Happen.

But I also can’t simply let the fortress idle around while I focus on the aquifer with 20 dwarves sitting doing nothing at a time… so a few busywork projects are in order as well.

Glassblower makes coffins, carpenters make more boxes and barrels, food people make food. Actually, I’m going to open up a second kitchen.

2nd of Granite

Patternmines has created a masterpiece wooden jug.

And I’ve quarantined Stirredtowers in the foundry – pending a cure to his affliction.

5th of Granite

Goslings have hatched. (5 female, 2 male)
Screen Shot 2014-09-25 at 2.53.34 PM
Continue reading the legend of stillmanors – part 9

the legend of stillmanors – part 8

Winter, 251

Well, we’ve finished rudimentary security on the entrance to our fortress – the only ways in are funneled through places we nominally control.

I also realized that we’ve not placed nest boxes in the fattening pen – so any newly adult poultry can’t lay eggs. We’ll rectify that situation soon enough.

3rd of Moonstone

Thief! Protect the hoard from skulking filth!
Poor kobold got spotted by wall construction crew before he even got close enough to maybe be caught by one of the traps I haven’t yet been able to build…
Screen Shot 2014-09-25 at 9.48.23 AM
Huh. He started to run away when spotted (typical), but then he appears to have gone for a swim in one of the ponds… Shrug, he made his swim check and eventually got back onto dry ground – escaping in time to avoid any hint of military response.
Continue reading the legend of stillmanors – part 8

the legend of stillmanors – part 7

Autumn, 251

And now for something completely different! Let’s make a desalination plant on the beach. I’m predicting that someone is going to be hospitalized soon… and a supply of fresh water is likely to be important.

Also, before I forget, I’m going to allow Championpully to play leatherworker in honor of the awesome sharkskin suit she made – even though it was under the influence of a possession and therefore resulted in zero skill points earned and we already have Vesseldips doing some slightly more skilled leatherworking. I figure it’s better to have coverage on the task at this point.

A section of the cavern has collapsed!
‘Factionfountains’, Miner cancels Store Item in Barrel: Unconscious.

Oops. I should have been a bit more careful there – had queued some squaring off of one of the seasonal ponds to make a surface farm. But It looks like I dropped a pile of dirt on Factionfountains in the process, bruising his arm. He’ll be fine once he shakes it off.
Screen Shot 2014-09-24 at 12.52.45 PM
Continue reading the legend of stillmanors – part 7

the legend of stillmanors – part 6

Summer, 251

We’re STILL digging through this aquifer, and have lost one miner to the project so far. This is actually the first dwarf I’ve lost to construction-related idiocy since v40d.

… And naturally, the first thing I do this season is trap two dwarves in the same hole where their buddy drowned. At least the pump is keeping them dry…

15th of Hematite

Finally rescued the poor guys. Plaitdoor’s clothes were floating around down there and had obstructed construction. They have since been cleaned up, and work on the aquifer can resume as planned now.

I also think that since we have so much extra carpentry potential, it’s time to build a second ring of walls…

16th of Hematite

The human caravan has arrived. It’s time to haul some trinkets to the depot for trade.
Screen Shot 2014-09-22 at 1.59.37 PM
Cloisterracks has had a son, and has named him Toeorbs. Last year’s babies have gone too long without being formally named 😛 They are Coalblushed and Dustycastles.
Continue reading the legend of stillmanors – part 6

the legend of stillmanors – part 5

Spring, 251

I have 91 drinkables and 59 unbrewed brewables. This is the sort of nonsense up with which I will not put. I have 15 empty barrels lying around… so I think the drink problem is the result of disorganized storage.

Into the large storeroom behind the kitchen, I am going to make two new food stockpiles: one exclusively for drinks, and one exclusively for uncooked meals. The old food stockpile is being rebranded to only store prepared meals. Additionally, the room behind the farm will now be dedicated seed storage.
Screen Shot 2014-09-16 at 12.19.44 PM
Continue reading the legend of stillmanors – part 5

the legend of stillmanors – part 4

Winter, 250

So… I think the aquifer dig may be hosed. I’m going to have to be more careful next time. Thankfully, I’ll be able to use part of the tunnel I already dug – just don’t think I can salvage the whole thing.

But first, we’ve got two birds who’ve spent the majority of last season locked in boxes when they could have been laying eggs for me – finally unpacked and re-reassigned to the nesting pasture.

Screen Shot 2014-09-16 at 10.49.34 AM

The new pasture is set up and a large fence is being built around the entirety of the area. I’ve put two farmer’s workshops and the butcher’s shop between the poultry and livestock. Just need to wait for things to grow up a bit more (early next year) before we can start meat industry in earnest.
Continue reading the legend of stillmanors – part 4