With the new expansion souls hitting pts and scheduled to drop in the next major patch – 2.7 – instead of waiting to launch along with the expansion 2 patches later in 3.0, they have become increasingly more relevant. They’re also likely to change subtly from their current state – but I doubt they will actually change all that much. So I’m going to take a break from iterating over the launched classes in order to look at the new expansion souls. I’m also going to do these one soul at a time, but do three tiers of each soul per post.
Some sites (notably Magelo) have posted these soul trees already – and I’ve looked at what they display, but I figured it was easy enough to check things out for myself. So all of my information is direct from the current test server.
Each point spent in oracle increases damage by 0.75%, healing by 0.5%, and absorption by 0.5%.
Oracle is the full support spec for clerics. It has always been possible to do warden/druid/justicar heals on top of an otherwise dps build. But all you wind up with is something that hits harder than a tank and heals slightly better than one. Clerics have never been able to provide their group with significant buffs. This is where other classes have really shined by comparison. Everyone else already has one or two souls that do wonderful things to a variety of party stats. Clerics might be able to bring two long-term party stat buffs buffs to a group… but nothing major, and nothing that they could twist like a bard during combat…
The oracle is here to fix that for us.
Continue reading rift soul breakdown – oracle – tier 1-3