mmo-a-week: week 2.5: alganon post-mortem

Well, there’s not much I really want to say here outside of a bit of an observation.

Since I stopped playing Alganon two weeks ago, they have sent me two emails.

  • The first was to advertise that they were giving away free mounts to all beta testers who wanted one. I did not log in to claim mine 😛
  • The second arrived last night and advertised that they really are completely intent on launching in ONE week.

They released a state-of-the-game article monday night to address a lot of their problems. To summarize it all as succinctly (and as snarkily) as possible:

Yeah, there are bugs, lots of bugs, but we’re actually actively patching things that should have been resolved before we declared open beta. We like crunch mode. Sleep is for mortals who plan ahead. We plan on “hitting” a magical launchable degree of quality before December, somehow.

We’ve finally fixed our billing system, so we can charge forners. Downloading the client works again.

We’re still in denial about our rip of WoW being a bad thing. We’re gamers writing a game for gamers, so clearly since we enjoy a bad copy of a polished product, all other “gamers” should too. We’re trying to copy as many features as humanly possible, regardless of the quality or ethics involved. People don’t complain about bugs, they complain about the “similarities” to “other games” they play. We’re not trying to reinvent the wheel or even compete with anything vaguely shaped like a wheel.

Our players who use the forums have drunk the kool-aid. We believe that they will brainwash others, but we don’t want to “steal” players from other games, honest. We’re not in it for the money. We’re all about the ART, man. Clearly we’re not rushing to market to start recouping some of our development costs.

We are totally the first “real” fantasy MMO to launch in two years. Warhammer and Conan don’t count. Runes of Magic and Aion don’t count either. Neither does anything else imported from Asia…

We love you, please don’t hate us for being derivative.

I wish Alganon well, the crazy fools. Really, I do. I just don’t envy the worker drones who’re tasked with making this pig up at the last minute. Surely the insanity isn’t rampant throughout the entire company… just the public facing elements, right? Right? Oh well.

p.s. This week’s report on Ether Saga Online is 2/3 finished. I’ll try to publish it before end of day.

3 thoughts on “mmo-a-week: week 2.5: alganon post-mortem”

  1. Wow, it amazes me that they actually believe the players aren’t complaining about similarities. I’m also shocked if not a single player has said “Because if I wanted to play WoW I’d go play WoW” in response to the question “Why is copying bad?”

  2. WOW similarities is what is killing me with Aion right now. Why create a game that is pretty much the same as another game, when the very people leaving that other game are leaving because they are bored of that game? Duh. You have to take what’s right about that game, and bring it to the next level, not just add a slight difference here and there… It’s frustrating because I really want to play an MMO but I can’t find something to top my WOW experience. I don’t even play WOW anymore, that game is way to old & boring.

Leave a Reply

Your email address will not be published. Required fields are marked *